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A staff's radius can vary from one to more squares, thus assuring a variety of handled situations. Some healing staves heal a single unit, whereas others heal all units in the radius. This variety of staff is the type that will recover some or all of the HP of the unit it is being used on, depending on the user and the staff itself. They tend to boost magic-based mechanics, like the magic and resistance stats, boosting the effectiveness of offensive and healing magic, and may even provide passive healing for the user. In Fire Emblem: Three Houses, they are equipable items akin to shields and rings. Generally, skills such as Armsthrift do not stop the staff's durability from decreasing. In Fire Emblem: Thracia 776, staves can miss and/or double. Each staff has a unique effect when equipped in Radiant Dawn, ranging from healing at the start of a turn to flat stat increases. In Fire Emblem: Radiant Dawn, staves can also be used to counterattack if the user is wielding a staff, like Fortify. Their power, hit percentage, and usefulness depends not only on the staff itself, but it also depends on the unit using it. Staves are weapons that do not always have hostile uses.
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